Online multiplayer is on hand to stretch out that lifespan, but I expect I’ll get more value out of the event editor. There are plenty of premade events in Wreckfest but, while Bugbear has been patient in rationing out its tracks throughout the five tiers of career races, the event types do get a little repetitive. THQ Nordic has announced that Wreckfest is coming to PS5, but, unlike those on Xbox Series S/X who got it for free, PlayStation players will need to pay 9.99/9.99 to get that upgrade. There’s no cost to reapply owned upgrades but it’s a bit of unnecessary dicking about. It’s also a bit annoying that you can’t save and quickly apply different set-ups for cars – like an armoured-up battle-ready beast for derby events and a stripped-down speedster for race events. Performance tuning is included, too, but it’s a bit disappointing Bugbear opted to ape the Forza and Need for Speed approach with clean and sterile upgrade menus that are in conflict with the grungy junkyard spirit we’re bathed in everywhere else. There are a ton of great visual customisation options and liveries available, though Wreckfest is definitely screaming for some kind of rudimentary paint editor where we can spray on our own numbers and messages. They all sound as cool as they look, too, from the grumble of a 50-year-old V8 to the buzz of an angry inline-four. Each has been meticulously detailed to look like a hand-painted, hastily-welded rust bucket and – while they’re not licensed – gearheads are sure to recognise a classic Volvo 240 Estate, a Honda CR-X, or a MkI Escort when they see them. That credibility extends to the cars, too, which are some of the coolest vehicles I’ve seen in a racing game.
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